Playground Rules

  • Respect and Safety

    1. Follow playground supervisor instructions.
    2. Play with others without hurting or offending them.
    3. Students must keep hands and feet to themselves with the exception of tag (Gr 2-5).
    4. Play fighting is not allowed.
    5. Anyone observed pushing or wrestling, will be instructed to “time out” at the designated wall or will result in a minor discipline referral, parent phone call home, and loss of next recess.
    6. Throwing rock, gravel, dirt, etc. is not allowed.
    7. Acceptable language is expected at all times.  Use of inappropriate language will result in the removal of the student from recess and will result in a minor discipline referral, parent phone call home, and a loss of next recess.
    8. Some games are too dangerous to play:  no football, red rover, or any game that requires hitting another student.
    9. No food is allowed on the playground. 
    10. All play stops when the whistle blows, signaling the end of recess.
    11. Students are expected to line up in their designated spot quickly and orderly.



    1. Students should always play in sight of playground supervisors.  Get permission and a pass from a supervisor before leaving the playground for any reason:
      1. Going to the bathroom
      2. Going to the office
      3. Going to the classroom
      4. Returning to the lunch room
      5. ** For safety reasons, students may not go into the parking lot to retrieve a ball. A recess supervisor will retrieve any items from the parking lot.  Students may not go over/around the fence for lost balls.  Any ball that is lost or thrown out of bounds where it is not retrievable, (over the fence, on the roof) will not be replaced until the end of the trimester.
      6. Students need to be thoughtful of classes which are still in session.



    Unsportsmanlike Conduct

    During any of the following games, unsportsmanlike conduct (including inappropriate language) will result in removal from the game.

    1. 1st offense: removal for the whole day
    2. 2nd offense: removal for one week and a minor discipline referral
    3. 3rd offense: major discipline referral, return to game TBD



    Number of players:   Full Court – up to 5 players on each team, Half Court – up to 5 players on each team if court space is an issue

    Grade levels play separately.  A minimum of two passes must be made before the ball is shot.  After a field goal (ball through the hoop) the ball is checked at half court and possession is given to the other team that did not score.  Be aware of boundaries and court lines.

    Substitutions:  Everybody gets to play.  If a student is waiting to play, he/she should be allowed in the game after waiting 5 minutes.  If several students are waiting to sub, a line should be formed and every player has to take his/her turn at leaving the game and going to the end of the sub line.  The following violations should be limited during any game.  Not every player possesses the same skills as other players so everyone needs to try their best to avoid committing these violations:  traveling, double dribble, out of bounds, and holding the ball more than 5 seconds.  Fouls will result in a turnover of the ball.  Fouls happen in any game, however, repeated or intentional fouls may result in the removal of the offending player from the game.


    1. Kicking another player
    2. Tripping another player
    3. Pushing another player
    4. On the back contact with another player
    5. Over the shoulder contact with another player
    6. Charging (running into another player who is not moving)
    7. Blocking (hindering the progress of a player who does not have the ball)
    8. Reaching in by a defensive player to get the ball, which causes contact with the player who has the ball
    9. Kicking the ball intentionally

    Technical Fouls:  Technical fouls will not be tolerated on the court or playground.  The following behavior will result in the removal of the offending player from the game and/or a minor discipline referral with a parent phone call home and loss of the next recess.

    1. Delay of the game
    2. Profanity
    3. Disrespectful talk to another player or to the playground supervisor
    4. Illegal substitutions


    Flyers Up

    Football is not allowed, only Flyers Up.


    Four Square

    The ball put into play by the player in square A (with triangle in corner) who serves the ball under-handed from the triangle.  The game continues with each player hitting the ball off the first bounce as it comes into his/her court.  If a player commits a foul, play stops and that player moves to square D or to the end of the line.  All other players move up one square, or the person in the waiting line moves into square D.  The ball is again served by the player in square A.

    Four Square Diagram


    1. Ball bounces more than once in a square
    2. Holding the ball (catching then releasing the ball)
    3. Hitting the ball with a fist
    4. Double hits
    5. If the ball hits the inside line, the hitter is out. If the ball hits the outside line, it is still in play.
    6. Causing the ball to touch OUTSIDE all squares


    1. When a ball hits a player, redo the play.
    2. No teams or “play-on”s (where one person keeps the ball in play as a favor)
    3. No war
    4. Questionable fouls are decided by a majority vote of the line.


    The game is played with a tennis ball or hollow rubber ball.  Hard and heavy bouncy balls, the size of a tennis ball, are not to be used.  Play within designed boundaries against the concrete block portion of the wall only.  Limit 5 players at one time.  Throw the ball at the wall only.  While waiting for your turn, stay behind the line.  Interfering in the game will result in a loss of turn.



    1. The captain is the person who brought the ball out to the field, or whoever wins “Rock, Paper, Scissors” if more than one ball is present. The captain draws the kicking line (one foot in front of home base).
    2. Even number of players on each team. Subs are fine but they should line up separately and not interfere with the game. 
    3. Players need to line up by the fence and do not interfere with the game. The kicking order stays the same throughout the game.
    4. No sub kicking
    5. A pitcher is selected after each inning (captain’s choice).
    6. The ball must pass the kick line or the kicker is out.
    7. Only one stolen base is allowed on any over-throw.
    8. The runner must be tagged out with the ball only. DO NOT THROW THE BALL TO HIT THE RUNNER.
    9. Once the pitcher has the ball you may not steal any base.
    10. Unsportsmanlike conduct or language will result in removal from the game.
      1. 1st offense: removal for the whole day
      2. 2nd offense: removal for one week and a minor discipline referral
      3. 3rd offense: major discipline referral, return to game TBD.



    1. Up to 11 players including the goalie. One goalie.
    2. No tripping.
    3. No unnecessary roughness. This may result in your removal from the game.
    4. Designated play areas, outlines by cones.



    1. Tag is allowed from students in grades 2- 5 only. Kindergarten and 1st grade students are not allowed to play tag.
    2. Play tag only on the field away from other games being played. Tag is not allowed near or on the big toys.
    3. Use a light touch only on the shoulder
    4. No pushing, holding, grabbing or pulling



    Tetherball may be played by students in grades 2-5.  The server of the first game is the first person at the court.  After the first game the winner serves.  The servers’ opponent is given his choice of the side of the court on which he wishes to play.  The server starts the game by tossing the ball into the air and striking it with the hand or fist or throwing the ball.  Be sure NOT TO USE THE ROPE.  As the ball travels around the pole, the server attempts to hit or push it again and again in the direction of the original serve.  The opposing player tries to wind the rope around the pole by hitting the ball back in the opposite direction.  The ball is not considered in play until the server’s opponent hits the ball (i.e. the server cannot win the game by winding the rope completely in her direction before the opponent has had an opportunity to hit or push the ball at least once).  The player who first winds the rope completely around the pole until the ball touches the pole wins the game.  During the game, each player must remain in his own playing area.  STEPPING ON THE DIVIDER LINE CONSTITUTES A FOUL.

    Outs:   A player who commits any of the fouls listed loses the game to his opponent.  Play stops immediately after a foul has been committed.

    1. Stepping into your opponent’s court. Stay on your own side.
    2. Stepping ON the divider line.
    3. Hitting the ball with any part of the body except the hands.
    4. Stopping continuous play by holding, catching the ball, bubbling or babying, or throwing the ball.
    5. Touching the pole with any part of the body.
    6. Interfering with the progress of the game by hitting the rope with arms.
    7. Double hits in your court area.
    8. Hanging on the ball while ball is not in play.

    Questionable fouls are decided by a majority vote of the line. The server retires to the waiting line after 5 wins in a row.  The next two players in line take the court and the first from the waiting line is the server. “Push” means no more than one step in the follow-through on your hit.  No team playing (More than two on a side).  Kicking or sitting on the tetherball is not allowed.

    Wall Ball

    The game is played with a rubber playground ball or tennis ball.  Bouncy balls are not allowed because they are too hard.  It is played against the walls designated by the playground supervisor and within the boundaries outlined by the playground supervisor.  Wall surface boundaries and play area boundaries will be strictly enforced.

    The server puts the ball into play with a one-handed serve.  The ball must hit the ground once before it hits the wall.  Players can bubble or back stop once before hitting the ball.  The ball must hit the ground once before hitting the wall.  The ball may be hit with one or both hands only.  If a player plays on an out and no one catches it before the next play, play continues.  If there is a question about a play, majority rules.


    1. Kicking the ball
    2. Ball goes outside the boundaries.
    3. Double bounce
    4. Shooter (ball hits the wall before bouncing)
    5. Black Magic (ball hits between crevice and ground)
    6. Waterfall (ball hits the eve or above the concrete block)